Games don't make money in China if you try to charge users up front. Sixty bucks for the latest Call of Duty? Chinese gamers aren't having it. But that doesn't mean they don't spend money — lots of money — on games. Last week alone, one Chinese gamer spent more than $6,000 on a jewelry set. The top ten transactions on 5173, China's largest platform for buying and selling in-game virtual items, added up to more than $24,000 that week.
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